﻿namespace winS.Unity
{
    internal enum CoroutineState
    {
        /// <summary>
        /// 运行中
        /// </summary>
        Running,
        /// <summary>
        /// 已经被停止
        /// </summary>
        Stopped,
        /// <summary>
        /// 已经正常完成
        /// </summary>
        Completed,
    }
}